shham90 replied to your post:What exactly is the difference between HPolish and SPolish?
Hey what program is this in?
zBrush. It’s currently my exclusive sculpting package. Mudbox and other sculpting programs have a similar function called ‘flatten’ which is a slightly different method.
'h' is for HARD (sharper edges) 's' is SOFT polish. The primary difference is the depth setting in the brush palette. Personally I like using trimDynamic to create planes, as it doesn’t deform the mesh as much as the polish brushes.
okay. time to sit down with blender. gonna get past rendering that cube in cycles.
edit: oh god now that I know there’s an edit mode, this makes things make sense. This interface is a lot like how I usually work.
edit: aaaaaah, these box modeling tools are so nice and not laggy, I wonder if I could retopo in here.
edit edit: I’m almost legitimately upset how easy this is. this almost blows my 5 year old version of maya out of the water.
edit edit edit: luxrender / cycles is also neat.
I kinda want to redraw / remodel something I did a year or so ago; but that would involve me looking at things I’ve done a year or so ago.
Thank you for your interest! I currently do not have the facilities to 3dprint something on my own, but that might change in the next week or so, so I’ll update then. Until then, there are sites like shapeways or pinshape that offer 3d printing services after I (or another 3d artist) would provide you with a digital copy of the model.