Okay, I get a lot of questions regarding my workflow for portraiture and sculpting the heads and how to breathe life into it.
Actually, it’s a very simple thing and the best thing I can recommend first is to build a strong base like anatomy and stuff which plays a vital role while sculpting. It’s the base upon which everything is build.
In order to add realism to your sculpts, there are a lot of ways to add realism even without adding details like skin pores and stuff your sculpt should stare at the viewer with life in itself.
The first thing to do is break your habit of sculpting with symmetry. I know in this digital age that symmetry plays a vital role, yeah it does but to a certain extent. Speak of your model sculpt your model with symmetry on till Sub-D level 5 or so, then I strongly suggest to turn it off while finishing up your sculpt and polishing it as we as humans although are perfectly build but are asymmetrical in a lot of portions on our body.
So, I have attached an image which may help few people like marking your landmarks with polypaint in certain important areas(which you will learn in your foundation) will help you a great deal while sculpting without symmetry.
I know it’s very hard to break that habit of sculpting with symmetry, but listen really I have gone through it and learned it the hard way. Just take a moment and think about this and the sooner you break that habit of sculpting with symmetry, the better you are going to get in your sculpts.It helps you add that extra bit of realism.
At, first I know you will feel like you can’t control the form but it’s you that really can control, believe in yourself. Most of all control your sculpts, don’t let the sculpts control you. You are the sculptor. Take control.
More tips on Sculpting digitally, coming soon stay tuned.
Again, using polypaint to mark solid foundation landmarks while sculpting the body asymmetrically, yeah totally without symmetry. :)